Идея

Как появилась идея

Отправной точкой для моего проекта стал CGI-ролик «Porsche Taycan — Electricity» от Bipolar Studio, в котором студия представила, как мог бы выглядеть Porsche Taycan, если бы он был рождён самой природой — точнее, ударом молнии.

Меня заинтересовала идея воссоздать подобную концепцию, но уже с помощью инструментов искусственного интеллекта. При этом я не стремился к точному повторению оригинала. Скорее, мне хотелось вдохновиться его визуальным подходом, переосмыслить отдельные решения и создать собственную интерпретацию.

В итоге получился ролик, который сохраняет связь с первоисточником, но отличается от него как визуально, так и по исполнению.

Porsche Taycan «Electricity»

Покадровый разбор референсов

Разбирал каждый референс с частотой 8 кадров в секунду, перенося в промпт детали операторской работы: движение камеры, положение фокуса, развитие электрических разрядов, хроматические аберрации и блики. Световую схему и цветокоррекцию ориентировал на оригинальный ролик Porsche: молнии как источник света, холодный контровой и животные, читающиеся преимущественно силуэтами.

Jeep «Instinto»

Дрон из-за гребня
Дрон из-за гребня
Занос в слоу-мо
Занос в слоу-мо
Вид сверху
Вид сверху
Инструменты

Инструменты и сервисы

  1. ПромптыClaude (кастомные скиллы)
  2. Листы персонажей и локацийSeedream 5.0 Pro
  3. Генерация видеоSeedance 2.5
  4. Апскейл видеоTopaz AI
  5. Апскейл изображенийFlux2 (ComfyUI)
  6. МонтажAdobe Premiere Pro, Adobe After Effects
  7. ЦветокоррекцияDaVinci Resolve
  8. МузыкаSuno AI v6
  9. Закадровый голосElevenLabs v4
  10. Саунд-дизайн, сведение, мастерингAvid Pro Tools Ultimate
Листы персонажей и локаций

Машина

Prompt
SCENE — ENVIRONMENT: Controlled automotive product-reference studio with a seamless uniform mid-grey backdrop, neutral around 18% grey, identical across all three panels; no gradient bands, texture, horizon line, visible backdrop edge or set dressing. The floor is neutral matte grey with only restrained physically plausible contact reflections beneath the tires. ERA: Contemporary near-future premium electric grand-tourer product photography. TIME OF DAY: Timeless controlled studio environment. ATMOSPHERE: Clean neutral studio air with no haze, smoke, dust or atmospheric effects. PHYSICAL DETAILS: Minimal surroundings isolate the vehicle and make silhouette, surfacing, paint, glazing, wheels, lighting signatures and body proportions completely readable.

SUBJECT — IDENTITY: ORAGE, a premium electric four-door grand-tourer and the advertised product, presented as the exact same vehicle in all three panels. APPEARANCE: Low, wide four-door electric grand-tourer approximately 5 meters long with a fastback body, short front and rear overhangs, long wheelbase and a long shallow roofline flowing continuously toward the tail. Broad muscular rear fenders create planted rear haunches without exaggerated vents or ornamental sculpting. Frameless side glass, flush door handles and one single crisp shoulder line extending continuously along the entire side of the vehicle. Exterior paint is deep graphite metallic containing a very fine restrained silver metallic sparkle, visible only where studio light catches the surface. Side windows are dark tinted. Panoramic glass roof is almost black and integrates smoothly into the upper greenhouse. Front end is completely smooth and closed with no conventional grille. A single extremely thin continuous WHITE light strip runs across the full width of the front. Rear carries a single extremely thin continuous RED light strip across the full width. Wheels are 21 inches with exactly five paired spokes, finished in dark titanium, fitted with low-profile road tires. No badges, logos, model names, lettering or branding anywhere on the body, wheels, glass or lights. FACIAL EXPRESSION: Not applicable; front graphic should communicate controlled premium performance through horizontal width, low stance and minimal detailing rather than aggressive decorative features. SKIN TEXTURE: Not applicable; exterior surface realism comes from physically accurate automotive paint with clearcoat depth, fine metallic flake, subtle orange-peel microtexture and realistic reflections. HAIR: Not applicable. KEY FEATURES: Low four-door fastback electric GT; approximately 5 meters long; short overhangs; long shallow roofline; wide rear fenders; frameless glass; flush handles; one continuous shoulder line; graphite metallic paint with fine silver sparkle; dark tinted glass; nearly black panoramic roof; grille-less smooth nose; one thin full-width white front light strip; one thin full-width red rear light strip; 21-inch five-paired-spoke dark-titanium wheels; low-profile tires; absolutely no badges, logos or text.

POSE — STANCE: Vehicle stationary on a level studio floor with suspension at natural road height, wheels straight and body settled evenly. HANDS: Not applicable. HEAD POSITION: Not applicable; vehicle orientation is controlled independently for each reference panel. BODY TENSION: Low planted grand-tourer stance with visual mass concentrated between the axles and over the broad rear haunches. MOVEMENT: Completely stationary product reference, no wheel rotation, motion blur, speed effects or artificial aerodynamic effects.

WARDROBE — STYLE: Not applicable; exterior finish is the product surface. DETAILS: Graphite metallic paint must remain identical across every panel, with subtle fine silver flake rather than coarse glitter. Panoramic roof nearly black; glazing dark tinted; trim restrained dark metallic or black. No chrome decoration unless required by functional glass boundaries. No decals, badges, emblems, lettering or license-plate text.

PRODUCTION DESIGN — ARCHITECTURE: No visible architecture; seamless uniform mid-grey studio backdrop. PROPS: None. VEHICLES: Only ORAGE; no secondary vehicles. DETAILS: Clean automotive reference environment. Studio illumination originates entirely outside the visible frame. Strictly no lighting equipment in frame: no softbox, light stand, umbrella, reflector, C-stand, flag, cable, clamp, tripod, backdrop edge or studio hardware. No license plate text, labels, arrows, measurements or readable text.

LIGHTING — SOURCE TYPE: Controlled automotive studio illumination from outside frame, using broad soft overhead and side sources designed to trace body surfacing. KEY LIGHT: Large soft front-top source creates long controlled highlights across hood, shoulder line, roof and rear haunches, revealing the graphite metallic paint and fine silver sparkle without clipping. FILL LIGHT: Broad neutral side fill preserves wheel, rocker-panel and lower-body detail while maintaining sculptural volume. BACK LIGHT: Restrained edge separation along roofline, rear shoulders and glass boundaries. CONTRAST RATIO: Approximately 3:1, premium automotive product contrast with detailed dark surfaces and protected light signatures. COLOR TEMPERATURE: Neutral approximately 5200K, with front light strip clean white and rear strip controlled deep red. SHADOW BEHAVIOR: Soft grounded tire shadows, smooth reflection transitions across paint and glazing, no hard uncontrolled hotspots.

COMPOSITION — SHOT SIZE: Three-panel automotive model sheet: strict frontal full-vehicle view, strict true lateral side-profile full-vehicle view, and strict rear full-vehicle view. FRAMING: Three equal vertical panels arranged left to right with thin dark divider lines. Entire vehicle remains visible in every panel without cropping bodywork, mirrors, wheels or light signatures. CAMERA ANGLE: Neutral automotive reference height, approximately at upper-wheel / lower-window level, avoiding dramatic high or low perspective. DEPTH LAYERS: Foreground: vehicle and tire contact area; midground: immediate neutral studio floor; background: seamless mid-grey field. FOCUS PRIORITY: Complete vehicle geometry, silhouette, roofline, shoulder line, front and rear lighting signatures, flush handles, glazing, wheels and paint finish. VISUAL BALANCE: Formal technical product-reference balance with consistent vehicle scale and optical treatment across all three panels.

CAMERA — MANDATORY CAMERA STRING: Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 40mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. FOCAL LENGTH: 40 mm. CAMERA MOVEMENT: Locked-off. EXPOSURE: Exposed for graphite metallic bodywork and illuminated light strips simultaneously; metallic highlights controlled, dark glass retains subtle surface information, white front strip and red rear strip never clip. FORMAT: Digital cinema capture with anamorphic optical character.

LENS BEHAVIOR — DISTORTION TYPE: strong vintage anamorphic edge warping and subtle curved frame deformation. BOKEH STYLE: large soft oval anamorphic bokeh with stretched cinematic light smearing. OPTICAL CHARACTER: visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING — PALETTE: Graphite metallic body with fine silver sparkle, nearly black panoramic glass, dark tinted windows, dark-titanium wheels, neutral grey studio surroundings, pure restrained white front lighting and deep controlled red rear lighting. CONTRAST: Soft cinematic contrast with compressed highlights and open detailed shadows, preserving dark automotive materials. HIGHLIGHT ROLLOFF: Smooth filmic rolloff across clearcoat reflections, glass, metallic flake and illuminated strips. FILM EMULATION: Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE — MOOD: ultra cinematic workstation concentration. IMAGE CHARACTERISTICS: organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE — ENVIRONMENTAL DEPTH: Minimal studio depth with crisp vehicle separation against neutral grey. AIR QUALITY: Clean controlled air without visible particulate. MOTION: Vehicle and environment completely still. EMOTIONAL TONE: Sophisticated, restrained, technological and premium; ORAGE reads as a believable production-ready flagship electric grand-tourer rather than a fantasy concept car.

TECHNICAL QUALITY — REALISM: live-action cinema realism. DETAIL LEVEL: Extremely detailed physically authentic automotive materials: graphite metallic paint with microscopic silver flake under clearcoat, realistic panel gaps, frameless glazing, flush handles, black panoramic roof, rubber seals, low-profile tire sidewalls, tread detail, dark-titanium wheel surfaces and realistic lamp optics. Body panels must maintain coherent manufacturing geometry and identical design between panels. DYNAMIC RANGE: Wide cinematic dynamic range with preserved highlights and detailed shadows. IMAGE INTEGRITY: Physically plausible automotive construction, consistent wheelbase and body proportions, realistic reflections, coherent scale, authentic paint, glass, rubber and metal materials, exact vehicle continuity across every panel.

SHEET — LAYOUT: One single image containing three equal vertical panels side by side from left to right, separated only by thin dark divider lines. Seamless uniform mid-grey studio backdrop identical in every panel. Same ORAGE vehicle, same body geometry, same paint, same wheels, same glass, same lighting signatures, same ride height and same scale throughout.

PANEL LEFT: Full-vehicle STRICT FRONTAL view of ORAGE. Camera positioned exactly on the longitudinal centerline of the car with zero horizontal angle. Entire vehicle visible from roof to tire contact patches and from outer mirror to outer mirror. Show a low, broad planted stance and completely smooth CLOSED ELECTRIC NOSE WITH NO GRILLE. A single extremely thin continuous WHITE illuminated strip runs horizontally across the entire width of the front, uninterrupted and visually precise. Front surfacing is minimal and aerodynamic, without decorative fake intakes or grille texture. Dark windshield and nearly black panoramic roof remain integrated into the upper silhouette. Both 21-inch front wheels are symmetrically positioned. No badge, emblem, lettering, logo or readable license plate.

PANEL CENTER: Full-vehicle STRICT TRUE SIDE-PROFILE view of the exact same ORAGE, shown perfectly from the side from front bumper to rear bumper and roof to tire contact patches. Camera axis exactly perpendicular at 90 degrees to the vehicle's longitudinal axis. TRUE LATERAL PROFILE ONLY: not front three-quarter, not rear three-quarter and not diagonal. Clearly show the approximately 5-meter-long proportions, very low four-door grand-tourer body, short front and rear overhangs, long wheelbase and continuous shallow fastback roofline flowing smoothly from windshield header toward the tail. The broad rear fender must create a strong muscular haunch without disrupting the clean silhouette. Show four doors with frameless dark-tinted glass and FLUSH door handles. Exactly ONE clean shoulder line runs continuously along the side; avoid multiple decorative creases. Panoramic roof is nearly black. Both visible wheels are 21 inches with EXACTLY FIVE PAIRED SPOKES each, dark titanium finish and low-profile tires. Wheel design must be identical front and rear. Graphite metallic paint carries subtle fine silver sparkle. No badges, logos, lettering, charging labels or decorative text.

PANEL RIGHT: Full-vehicle STRICT REAR view of the exact same ORAGE. Camera positioned exactly on the longitudinal centerline with zero horizontal angle. Entire vehicle visible. Rear emphasizes broad muscular fenders and low fastback tail. A single extremely thin continuous RED illuminated strip runs across the entire width of the rear, uninterrupted from side to side. Rear surfacing remains clean, smooth and premium with no fake exhaust outlets, no combustion exhaust pipes and no excessive vents. Fastback glass and nearly black panoramic roof flow naturally into the rear silhouette. Rear wheels maintain the same 21-inch five-paired-spoke dark-titanium design. No badge, emblem, model name, manufacturer name, logo, lettering or readable license plate.

CONSISTENCY: Exactly the same vehicle in all three panels: same approximately 5-meter length, same low four-door fastback proportions, same short overhangs, same long shallow roofline, same broad rear fenders, same frameless glazing, same flush handles, same single shoulder line, same graphite metallic paint with fine silver sparkle, same dark tinted glass, same nearly black panoramic roof, same smooth grille-less front, same thin white front light strip, same thin red rear light strip, same 21-inch five-paired-spoke dark-titanium wheels, same low-profile tires and same ride height. Absolutely no badges, logos or text anywhere.

NEGATIVE PROMPT — STYLE REJECTIONS: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render, concept-art look. QUALITY REJECTIONS: low resolution, plastic materials, artificial lighting artifacts, amateur automotive photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness, blown light strips, crushed bodywork. ARTIFACT REJECTIONS: text overlays, logos, watermarks, readable signage, manufacturer badges, model badges, emblems, lettering, license plate text, malformed vehicle geometry, mismatched body panels between views, different car design between panels, inconsistent wheelbase, extra doors, two-door coupe, SUV proportions, crossover proportions, tall roof, short wheelbase, long overhangs, conventional sedan trunk, station wagon body, conventional grille, fake grille, grille texture, oversized air intakes, combustion exhaust pipes, fake exhaust outlets, multiple shoulder lines, protruding door handles, framed side windows, bright chrome trim, clear untinted windows, body-colored roof, incorrect paint color, coarse glitter paint, mismatched wheels, different front and rear wheels, incorrect spoke count, five single spokes, six spokes, multi-spoke turbine wheels, small wheels, high-profile tires, front light clusters replacing the single strip, broken front light strip, multiple front light strips, rear lamps replacing the single strip, broken rear light strip, multiple rear light strips. CENTER PANEL REJECTIONS: front three-quarter, rear three-quarter, diagonal vehicle angle, foreshortened car, wheels turned, perspective shortening; center panel must be a strict 90-degree true lateral profile. LEFT PANEL REJECTIONS: three-quarter front view, asymmetric front angle. RIGHT PANEL REJECTIONS: rear three-quarter view, asymmetric rear angle. STUDIO REJECTIONS: people, other vehicles, props, different lighting between panels, softbox, light stand, umbrella, reflector, tripod, backdrop edge, floor seam, gradient backdrop, visible studio equipment.
ComfyUI - Flux2
photorealistic, ultra high detail textures, physically accurate materials, realistic specular highlights, global illumination, soft indirect lighting, natural light falloff, balanced exposure, dynamic range preserved (no clipped highlights or crushed shadows), color-accurate white balance, subtle tonal transitions, lifelike color reproduction
ДоПосле
Логотип ORAGE

Животные

Prompt
SCENE — ENVIRONMENT: A controlled animal reference studio built around a seamless uniform mid-grey backdrop, neutral around 18% grey, extending continuously behind and beneath the eagle with no visible horizon line, no floor edge, no gradient bands, no texture and no set dressing. ERA: Contemporary natural-history reference photography presented with live-action feature-film realism. TIME OF DAY: Timeless controlled studio environment with no exterior daylight cues. ATMOSPHERE: Clean, neutral studio air with no haze, fog, snow, dust or atmospheric effects that could obscure plumage structure, silhouette, talons or the diagnostic missing primary feather. PHYSICAL DETAILS: The background remains absolutely uniform across all three panels; every feather edge, worn feather tip, keratin surface and natural irregularity remains physically believable. The animal is presented as a reusable continuity reference rather than an action scene; the requested identity of an adult male golden eagle and all distinguishing marks remain consistent across the sheet.

SUBJECT — IDENTITY: BERKUT, an adult male golden eagle, presented as the exact same individual in all three panels of a cinematic animal model sheet. APPEARANCE: Large, powerfully built mature raptor with a wingspan of approximately 2.1 meters, massive compact torso, broad shoulders and substantial flight musculature. The head is strongly wedge-shaped. The beak is powerful and deeply hooked, dark grey, with a distinctly yellow cere. The eyes are hazel-brown beneath a pronounced overhanging brow ridge, giving the bird an intense naturally predatory gaze without anthropomorphic expression. Body and wing plumage is deep dark chocolate brown. The nape and neck carry clearly identifiable golden-straw feathers, distinct from the darker body. Lighter feather patches are visible at the shoulders. The legs are densely feathered all the way down toward the toes. The exposed toes are vivid yellow; the talons are long, sharply curved and naturally black. One primary flight feather is missing from the right wing, producing a clear narrow gap in the flight-feather array; this gap is an essential continuity marker and must appear in the anatomically identical location whenever the right wing is visible. No rings, bands, straps, jesses, tags or other human equipment. FACIAL EXPRESSION: Natural neutral-alert raptor expression, focused and watchful, driven entirely by real avian anatomy: hazel-brown eyes, heavy brow ridge and closed hooked beak; no human-like emotion or facial deformation. SKIN TEXTURE: Real avian surface detail wherever unfeathered anatomy is visible: finely textured yellow cere, naturally scaled bright-yellow toes, microscopic keratin irregularities, subtle wear and tiny authentic imperfections; absolutely no smoothing, waxiness or synthetic surface treatment. HAIR: Not applicable; replace mammalian hair characteristics with individually resolved natural plumage, including layered contour feathers, dense golden-straw nape feathers, overlapping dark-chocolate wing coverts, structurally distinct primary and secondary flight feathers, and subtle natural wear along exposed feather edges. KEY FEATURES: Approximately 2.1-meter wingspan; massive adult male build; wedge-shaped head; powerful hooked dark-grey beak; yellow cere; hazel-brown eyes beneath an overhanging brow ridge; dark-chocolate body and wings; golden-straw nape and neck; lighter shoulder patches; legs feathered down to the toes; vivid yellow toes; long black talons; one missing primary flight feather in the right wing forming a visible gap; absolutely no rings or straps.

POSE — STANCE: Neutral anatomical reference posture rather than the diving action associated with the character's story beat. In the full-body panels the eagle stands naturally and stably with weight distributed evenly through both feet, torso upright, wings arranged to make the overall anatomy and defining plumage readable without theatrical posing. The presentation must clearly communicate the eagle's massive build and natural proportions. HANDS: Not applicable; both feet and all visible toes are anatomically correct, with vivid yellow toes and long black talons clearly readable; no object is grasped and no equipment is attached. HEAD POSITION: Where the head is present, it is held naturally upright with the neck uncompressed; in the dedicated portrait panel the head faces strictly forward, centered on the facial axis, with both eyes equally visible. BODY TENSION: Calm, controlled neutral-alert muscular tension of a mature eagle at rest, powerful but not attacking, distressed or restrained. MOVEMENT: Completely still reference-sheet presentation with no wingbeat blur, diving motion, wind deformation or action blur; feather layering remains legible enough for continuity work.

WARDROBE — STYLE: No wardrobe; the eagle's natural plumage is the complete exterior appearance. DETAILS: Preserve the exact natural color zoning and feather construction in every panel: dark-chocolate body and wing feathers, golden-straw nape and neck, lighter shoulder patches, fully feathered legs, bright-yellow toes and black talons. Natural feather wear, tiny edge irregularities and subtle asymmetry should read as biological realism rather than cosmetic perfection. No rings, identification bands, falconry jesses, straps, harnesses, tracking devices, decorative elements or human-made accessories of any kind.

PRODUCTION DESIGN — ARCHITECTURE: No visible architecture; only the seamless uniform mid-grey studio backdrop, neutral around 18% grey, without texture, gradient, horizon line or floor edge. PROPS: None. VEHICLES: None. DETAILS: The frame contains only the three-panel animal reference presentation against the continuous neutral backdrop. Soft studio illumination originates entirely outside the visible frame. Strictly no lighting equipment in frame: no softbox, no light stand, no umbrella, no reflector, no C-stand, no flag, no cable, no clamp, no tripod, no backdrop edge, no floor seam and no studio hardware. No labels, arrows, measurements, captions or readable text.

LIGHTING — SOURCE TYPE: Controlled studio illumination originating outside the frame: a broad soft front-top key, gentle frontal fill and extremely subtle separation rim, identical across all three panels. KEY LIGHT: Large diffuse front-top source producing soft directional modeling across the layered feathers, hooked beak, brow ridge, legs and talons without flattening their texture; broad enough to reveal dark-chocolate feather detail while keeping the golden-straw nape distinct. FILL LIGHT: Gentle neutral fill approximately two stops below the key, sufficient to preserve individual feather structure inside the darkest chocolate plumage and underneath the wings without creating a second shadow direction. BACK LIGHT: Very restrained soft rim from high rear position, used only to separate dark wing and body contours from the mid-grey backdrop; never strong enough to create an artificial glowing outline. CONTRAST RATIO: Approximately 2:1 to 3:1 controlled studio contrast, preserving complete feather information and dimensional form with no crushed blacks and no clipped highlights. COLOR TEMPERATURE: Neutral studio balance around 5200K throughout all three panels, with no mixed-color contamination; natural golden-straw, chocolate-brown, yellow, dark-grey, hazel-brown and black colors remain accurate. SHADOW BEHAVIOR: Soft, short, low-density shadows with gradual falloff; no hard-edged cast shadows, dramatic spotlighting or specular blowouts. Feather microtexture, cere texture and keratin surfaces remain readable.

COMPOSITION — SHOT SIZE: Three-panel animal model sheet: two full-body anatomical reference views and one tight frontal head-and-upper-body portrait. FRAMING: Three vertical panels of equal width arranged left to right with thin dark divider lines. The same eagle is centered consistently in every panel. Panel framing prioritizes objective identification, anatomy, plumage distribution and continuity markers rather than dramatic composition. CAMERA ANGLE: Eye-level relative to the corresponding portion of the eagle, optically neutral and without exaggerated high- or low-angle perspective. DEPTH LAYERS: Foreground: the sharply resolved eagle anatomy and plumage; midground: the immediate neutral studio space around the bird; background: seamless uniform mid-grey field with no objects or visible transition. FOCUS PRIORITY: The eagle is the absolute focus priority; eyes, beak, feather layering, right-wing missing-primary gap, feathered legs, yellow toes and black talons must remain highly legible. Depth of field is controlled enough to retain the locked anamorphic optical character while keeping the reference anatomy usable. VISUAL BALANCE: Formal and neutral three-panel balance with consistent subject scale and vertical alignment; no panel receives more dramatic treatment than another.

CAMERA — MANDATORY CAMERA STRING: Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 40mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. FOCAL LENGTH: 40 mm. CAMERA MOVEMENT: Locked-off reference photography; no implied push, pan, tilt or handheld movement. EXPOSURE: Exposed conservatively for the pale golden-straw neck feathers, yellow cere and yellow toes while retaining fine structure throughout the dark-chocolate plumage; highlights protected, shadow detail retained, no clipping. FORMAT: Digital cinema capture with anamorphic optical character; identical optical treatment across all three panels.

LENS BEHAVIOR — DISTORTION TYPE: strong vintage anamorphic edge warping and subtle curved frame deformation. BOKEH STYLE: large soft oval anamorphic bokeh with stretched cinematic light smearing. OPTICAL CHARACTER: visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING — PALETTE: Restrained natural-history palette anchored by deep dark-chocolate plumage, golden-straw nape and neck, subdued lighter shoulder patches, vivid but biologically plausible yellow cere and toes, dark-grey beak, black talons, hazel-brown irises and neutral mid-grey surroundings. Preserve separation between the warm neck plumage and dark body without exaggerating saturation. CONTRAST: Soft cinematic contrast with compressed highlights and open detailed shadows; dark plumage retains layered tonal separation rather than collapsing into black. HIGHLIGHT ROLLOFF: Smooth filmic rolloff across the cere, beak edges, eye catchlights, feather shafts and talons, with no hard digital clipping or metallic-looking feather highlights. FILM EMULATION: Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE — MOOD: ultra cinematic workstation concentration. IMAGE CHARACTERISTICS: organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE — ENVIRONMENTAL DEPTH: Minimal studio depth with clean separation between the eagle silhouette and uniform mid-grey background; no atmospheric haze interfering with anatomical readability. AIR QUALITY: Clean controlled air with no visible smoke, dust, mist, snow or floating particulate. MOTION: Entire sheet frozen and neutral; no diving, flapping, attacking or wind-driven movement. Individual feathers remain naturally settled and structurally legible. EMOTIONAL TONE: Powerful, mature, austere and observational; the bird should feel like a real formidable adult golden eagle documented for feature-film continuity, not a fantasy creature or stylized wildlife illustration.

TECHNICAL QUALITY — REALISM: live-action cinema realism. DETAIL LEVEL: Extremely detailed natural eagle anatomy and plumage: authentic feather overlap and directional growth, individual primary and secondary flight-feather construction, subtle feather wear, golden-straw nape texture, dark-chocolate body layering, lighter shoulder markings, anatomically plausible wedge-shaped skull silhouette, dark-grey hooked beak with yellow cere, moist hazel-brown eyes with natural catchlights, feathered tarsi, scaled bright-yellow toes and long black keratin talons. The single missing primary feather in the right wing must create a physically credible gap rather than a damaged or amputated wing. No artificial symmetry in feather edges and no duplicated feather patterns. DYNAMIC RANGE: Wide cinematic dynamic range with preserved highlights and detailed shadows. IMAGE INTEGRITY: Physically plausible studio lighting, natural avian anatomy, coherent 2.1-meter wingspan scale, authentic feather and keratin materials, restrained optical imperfections, consistent identity and markings across all three panels.

SHEET — LAYOUT: One single image containing three equal vertical panels side by side, left to right, separated only by thin dark divider lines; seamless uniform mid-grey studio backdrop identical in every panel; same adult male golden eagle, same anatomy, same plumage colors, same markings, same missing right-wing primary feather, same light and same apparent scale throughout. PANEL LEFT: Full-body frontal animal reference view of BERKUT. Unlike a humanoid character sheet, the eagle remains anatomically complete with its head present because removing the head would destroy the animal reference anatomy. Show the entire bird from crown to talon tips, centered and neutrally posed, with the front anatomy, massive torso, wedge-shaped head, hooked dark-grey beak, yellow cere, hazel-brown eyes, golden-straw neck, dark-chocolate body, lighter shoulder patches, feathered legs, vivid-yellow toes and black talons clearly readable. Arrange the wings naturally enough that the right-wing flight-feather structure and the diagnostic gap caused by one missing primary feather can be identified without turning the pose into an action display. PANEL CENTER: Full-body strict rear view of the exact same eagle, head included, centered, complete from crown through tail and both feet. Show the back of the wedge-shaped head, golden-straw nape and neck, dark-chocolate mantle, lighter shoulder patches, layered wing coverts, tail, feathered legs and feet from behind. Preserve the right-wing missing-primary continuity marker wherever anatomically visible. No head turn and no action pose. PANEL RIGHT: Tight strictly frontal portrait of the same eagle's head and upper shoulders, camera exactly on the central axis of the head, no turn and no tilt. Both hazel-brown eyes equally visible beneath the overhanging brow ridge; both sides of the wedge-shaped head equally represented; hooked dark-grey beak centered; yellow cere fully readable; golden-straw neck feathers and the upper dark-chocolate shoulder plumage visible at the bottom. Resolve authentic feather filaments, cere texture, minute beak wear, eye moisture and natural catchlights. The expression remains neutral-alert and entirely avian. CONSISTENCY: The same individual animal, same adult male proportions, same plumage pattern, same golden-straw nape, same lighter shoulder patches, same right-wing missing primary feather, same beak and eye coloration, same feathered legs, same yellow toes, same black talons, same light and same scale in all three panels; absolutely no rings, bands, straps or other accessories.

NEGATIVE PROMPT — STYLE REJECTIONS: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render. QUALITY REJECTIONS: low resolution, plastic skin, plastic feathers, waxy feathers, over-smoothed surfaces, artificial lighting artifacts, amateur photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness, crushed dark plumage, clipped highlights, fake feather texture. ARTIFACT REJECTIONS: text overlays, logos, watermarks, readable signage, labels, arrows, size charts, captions, duplicated wings, duplicated feet, duplicated talons, extra toes, missing toes, malformed talons, fused feathers, repeated feather patterns, impossible wing anatomy, asymmetrical accidental anatomy, extra primary feathers, missing feathers other than the specified single primary in the right wing, missing-primary gap on the wrong wing, damaged or amputated wing, inconsistent markings between panels, inconsistent plumage color between panels, different eagle identity between panels, juvenile plumage, rings, leg bands, straps, jesses, harnesses, tracking devices, props, prey, blood, attack pose, diving pose, wingbeat motion blur, turned or tilted head in the right panel, profile portrait, three-quarter portrait, mismatched lighting between panels, softbox, light stand, umbrella, reflector, C-stand, flag, cable, clamp, tripod, backdrop edge, floor seam, gradient backdrop, textured backdrop, visible studio equipment.
ComfyUI - Flux2
photorealistic, ultra high detail textures, physically accurate materials, realistic specular highlights, global illumination, soft indirect lighting, natural light falloff, balanced exposure, dynamic range preserved (no clipped highlights or crushed shadows), color-accurate white balance, subtle tonal transitions, lifelike color reproduction
ДоПосле
Prompt
SCENE — ENVIRONMENT: A controlled animal reference studio built around a seamless uniform mid-grey backdrop, neutral around 18% grey, extending continuously behind and beneath the eagle with no visible horizon line, no floor edge, no gradient bands, no texture and no set dressing. ERA: Contemporary natural-history reference photography presented with live-action feature-film realism. TIME OF DAY: Timeless controlled studio environment with no exterior daylight cues. ATMOSPHERE: Clean, neutral studio air with no haze, fog, snow, dust or atmospheric effects that could obscure plumage structure, silhouette, talons or the diagnostic missing primary feather. PHYSICAL DETAILS: The background remains absolutely uniform across all three panels; every feather edge, worn feather tip, keratin surface and natural irregularity remains physically believable. The animal is presented as a reusable continuity reference rather than an action scene; the requested identity of an adult male golden eagle and all distinguishing marks remain consistent across the sheet.

SUBJECT — IDENTITY: BERKUT, an adult male golden eagle, presented as the exact same individual in all three panels of a cinematic animal model sheet. APPEARANCE: Large, powerfully built mature raptor with a wingspan of approximately 2.1 meters, massive compact torso, broad shoulders and substantial flight musculature. The head is strongly wedge-shaped. The beak is powerful and deeply hooked, dark grey, with a distinctly yellow cere. The eyes are hazel-brown beneath a pronounced overhanging brow ridge, giving the bird an intense naturally predatory gaze without anthropomorphic expression. Body and wing plumage is deep dark chocolate brown. The nape and neck carry clearly identifiable golden-straw feathers, distinct from the darker body. Lighter feather patches are visible at the shoulders. The legs are densely feathered all the way down toward the toes. The exposed toes are vivid yellow; the talons are long, sharply curved and naturally black. One primary flight feather is missing from the right wing, producing a clear narrow gap in the flight-feather array; this gap is an essential continuity marker and must appear in the anatomically identical location whenever the right wing is visible. No rings, bands, straps, jesses, tags or other human equipment. FACIAL EXPRESSION: Natural neutral-alert raptor expression, focused and watchful, driven entirely by real avian anatomy: hazel-brown eyes, heavy brow ridge and closed hooked beak; no human-like emotion or facial deformation. SKIN TEXTURE: Real avian surface detail wherever unfeathered anatomy is visible: finely textured yellow cere, naturally scaled bright-yellow toes, microscopic keratin irregularities, subtle wear and tiny authentic imperfections; absolutely no smoothing, waxiness or synthetic surface treatment. HAIR: Not applicable; replace mammalian hair characteristics with individually resolved natural plumage, including layered contour feathers, dense golden-straw nape feathers, overlapping dark-chocolate wing coverts, structurally distinct primary and secondary flight feathers, and subtle natural wear along exposed feather edges. KEY FEATURES: Approximately 2.1-meter wingspan; massive adult male build; wedge-shaped head; powerful hooked dark-grey beak; yellow cere; hazel-brown eyes beneath an overhanging brow ridge; dark-chocolate body and wings; golden-straw nape and neck; lighter shoulder patches; legs feathered down to the toes; vivid yellow toes; long black talons; one missing primary flight feather in the right wing forming a visible gap; absolutely no rings or straps.

POSE — STANCE: Neutral anatomical reference posture rather than the diving action associated with the character's story beat. In the full-body panels the eagle stands naturally and stably with weight distributed evenly through both feet, torso upright, wings arranged to make the overall anatomy and defining plumage readable without theatrical posing. The presentation must clearly communicate the eagle's massive build and natural proportions. HANDS: Not applicable; both feet and all visible toes are anatomically correct, with vivid yellow toes and long black talons clearly readable; no object is grasped and no equipment is attached. HEAD POSITION: Where the head is present, it is held naturally upright with the neck uncompressed; in the dedicated portrait panel the head faces strictly forward, centered on the facial axis, with both eyes equally visible. BODY TENSION: Calm, controlled neutral-alert muscular tension of a mature eagle at rest, powerful but not attacking, distressed or restrained. MOVEMENT: Completely still reference-sheet presentation with no wingbeat blur, diving motion, wind deformation or action blur; feather layering remains legible enough for continuity work.

WARDROBE — STYLE: No wardrobe; the eagle's natural plumage is the complete exterior appearance. DETAILS: Preserve the exact natural color zoning and feather construction in every panel: dark-chocolate body and wing feathers, golden-straw nape and neck, lighter shoulder patches, fully feathered legs, bright-yellow toes and black talons. Natural feather wear, tiny edge irregularities and subtle asymmetry should read as biological realism rather than cosmetic perfection. No rings, identification bands, falconry jesses, straps, harnesses, tracking devices, decorative elements or human-made accessories of any kind.

PRODUCTION DESIGN — ARCHITECTURE: No visible architecture; only the seamless uniform mid-grey studio backdrop, neutral around 18% grey, without texture, gradient, horizon line or floor edge. PROPS: None. VEHICLES: None. DETAILS: The frame contains only the three-panel animal reference presentation against the continuous neutral backdrop. Soft studio illumination originates entirely outside the visible frame. Strictly no lighting equipment in frame: no softbox, no light stand, no umbrella, no reflector, no C-stand, no flag, no cable, no clamp, no tripod, no backdrop edge, no floor seam and no studio hardware. No labels, arrows, measurements, captions or readable text.

LIGHTING — SOURCE TYPE: Controlled studio illumination originating outside the frame: a broad soft front-top key, gentle frontal fill and extremely subtle separation rim, identical across all three panels. KEY LIGHT: Large diffuse front-top source producing soft directional modeling across the layered feathers, hooked beak, brow ridge, legs and talons without flattening their texture; broad enough to reveal dark-chocolate feather detail while keeping the golden-straw nape distinct. FILL LIGHT: Gentle neutral fill approximately two stops below the key, sufficient to preserve individual feather structure inside the darkest chocolate plumage and underneath the wings without creating a second shadow direction. BACK LIGHT: Very restrained soft rim from high rear position, used only to separate dark wing and body contours from the mid-grey backdrop; never strong enough to create an artificial glowing outline. CONTRAST RATIO: Approximately 2:1 to 3:1 controlled studio contrast, preserving complete feather information and dimensional form with no crushed blacks and no clipped highlights. COLOR TEMPERATURE: Neutral studio balance around 5200K throughout all three panels, with no mixed-color contamination; natural golden-straw, chocolate-brown, yellow, dark-grey, hazel-brown and black colors remain accurate. SHADOW BEHAVIOR: Soft, short, low-density shadows with gradual falloff; no hard-edged cast shadows, dramatic spotlighting or specular blowouts. Feather microtexture, cere texture and keratin surfaces remain readable.

COMPOSITION — SHOT SIZE: Three-panel animal model sheet: two full-body anatomical reference views and one tight frontal head-and-upper-body portrait. FRAMING: Three vertical panels of equal width arranged left to right with thin dark divider lines. The same eagle is centered consistently in every panel. Panel framing prioritizes objective identification, anatomy, plumage distribution and continuity markers rather than dramatic composition. CAMERA ANGLE: Eye-level relative to the corresponding portion of the eagle, optically neutral and without exaggerated high- or low-angle perspective. DEPTH LAYERS: Foreground: the sharply resolved eagle anatomy and plumage; midground: the immediate neutral studio space around the bird; background: seamless uniform mid-grey field with no objects or visible transition. FOCUS PRIORITY: The eagle is the absolute focus priority; eyes, beak, feather layering, right-wing missing-primary gap, feathered legs, yellow toes and black talons must remain highly legible. Depth of field is controlled enough to retain the locked anamorphic optical character while keeping the reference anatomy usable. VISUAL BALANCE: Formal and neutral three-panel balance with consistent subject scale and vertical alignment; no panel receives more dramatic treatment than another.

CAMERA — MANDATORY CAMERA STRING: Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 40mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. FOCAL LENGTH: 40 mm. CAMERA MOVEMENT: Locked-off reference photography; no implied push, pan, tilt or handheld movement. EXPOSURE: Exposed conservatively for the pale golden-straw neck feathers, yellow cere and yellow toes while retaining fine structure throughout the dark-chocolate plumage; highlights protected, shadow detail retained, no clipping. FORMAT: Digital cinema capture with anamorphic optical character; identical optical treatment across all three panels.

LENS BEHAVIOR — DISTORTION TYPE: strong vintage anamorphic edge warping and subtle curved frame deformation. BOKEH STYLE: large soft oval anamorphic bokeh with stretched cinematic light smearing. OPTICAL CHARACTER: visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING — PALETTE: Restrained natural-history palette anchored by deep dark-chocolate plumage, golden-straw nape and neck, subdued lighter shoulder patches, vivid but biologically plausible yellow cere and toes, dark-grey beak, black talons, hazel-brown irises and neutral mid-grey surroundings. Preserve separation between the warm neck plumage and dark body without exaggerating saturation. CONTRAST: Soft cinematic contrast with compressed highlights and open detailed shadows; dark plumage retains layered tonal separation rather than collapsing into black. HIGHLIGHT ROLLOFF: Smooth filmic rolloff across the cere, beak edges, eye catchlights, feather shafts and talons, with no hard digital clipping or metallic-looking feather highlights. FILM EMULATION: Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE — MOOD: ultra cinematic workstation concentration. IMAGE CHARACTERISTICS: organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE — ENVIRONMENTAL DEPTH: Minimal studio depth with clean separation between the eagle silhouette and uniform mid-grey background; no atmospheric haze interfering with anatomical readability. AIR QUALITY: Clean controlled air with no visible smoke, dust, mist, snow or floating particulate. MOTION: Entire sheet frozen and neutral; no diving, flapping, attacking or wind-driven movement. Individual feathers remain naturally settled and structurally legible. EMOTIONAL TONE: Powerful, mature, austere and observational; the bird should feel like a real formidable adult golden eagle documented for feature-film continuity, not a fantasy creature or stylized wildlife illustration.

TECHNICAL QUALITY — REALISM: live-action cinema realism. DETAIL LEVEL: Extremely detailed natural eagle anatomy and plumage: authentic feather overlap and directional growth, individual primary and secondary flight-feather construction, subtle feather wear, golden-straw nape texture, dark-chocolate body layering, lighter shoulder markings, anatomically plausible wedge-shaped skull silhouette, dark-grey hooked beak with yellow cere, moist hazel-brown eyes with natural catchlights, feathered tarsi, scaled bright-yellow toes and long black keratin talons. The single missing primary feather in the right wing must create a physically credible gap rather than a damaged or amputated wing. No artificial symmetry in feather edges and no duplicated feather patterns. DYNAMIC RANGE: Wide cinematic dynamic range with preserved highlights and detailed shadows. IMAGE INTEGRITY: Physically plausible studio lighting, natural avian anatomy, coherent 2.1-meter wingspan scale, authentic feather and keratin materials, restrained optical imperfections, consistent identity and markings across all three panels.

SHEET — LAYOUT: One single image containing three equal vertical panels side by side, left to right, separated only by thin dark divider lines; seamless uniform mid-grey studio backdrop identical in every panel; same adult male golden eagle, same anatomy, same plumage colors, same markings, same missing right-wing primary feather, same light and same apparent scale throughout. PANEL LEFT: Full-body frontal animal reference view of BERKUT. Unlike a humanoid character sheet, the eagle remains anatomically complete with its head present because removing the head would destroy the animal reference anatomy. Show the entire bird from crown to talon tips, centered and neutrally posed, with the front anatomy, massive torso, wedge-shaped head, hooked dark-grey beak, yellow cere, hazel-brown eyes, golden-straw neck, dark-chocolate body, lighter shoulder patches, feathered legs, vivid-yellow toes and black talons clearly readable. Arrange the wings naturally enough that the right-wing flight-feather structure and the diagnostic gap caused by one missing primary feather can be identified without turning the pose into an action display. PANEL CENTER: Full-body strict rear view of the exact same eagle, head included, centered, complete from crown through tail and both feet. Show the back of the wedge-shaped head, golden-straw nape and neck, dark-chocolate mantle, lighter shoulder patches, layered wing coverts, tail, feathered legs and feet from behind. Preserve the right-wing missing-primary continuity marker wherever anatomically visible. No head turn and no action pose. PANEL RIGHT: Tight strictly frontal portrait of the same eagle's head and upper shoulders, camera exactly on the central axis of the head, no turn and no tilt. Both hazel-brown eyes equally visible beneath the overhanging brow ridge; both sides of the wedge-shaped head equally represented; hooked dark-grey beak centered; yellow cere fully readable; golden-straw neck feathers and the upper dark-chocolate shoulder plumage visible at the bottom. Resolve authentic feather filaments, cere texture, minute beak wear, eye moisture and natural catchlights. The expression remains neutral-alert and entirely avian. CONSISTENCY: The same individual animal, same adult male proportions, same plumage pattern, same golden-straw nape, same lighter shoulder patches, same right-wing missing primary feather, same beak and eye coloration, same feathered legs, same yellow toes, same black talons, same light and same scale in all three panels; absolutely no rings, bands, straps or other accessories.

NEGATIVE PROMPT — STYLE REJECTIONS: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render. QUALITY REJECTIONS: low resolution, plastic skin, plastic feathers, waxy feathers, over-smoothed surfaces, artificial lighting artifacts, amateur photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness, crushed dark plumage, clipped highlights, fake feather texture. ARTIFACT REJECTIONS: text overlays, logos, watermarks, readable signage, labels, arrows, size charts, captions, duplicated wings, duplicated feet, duplicated talons, extra toes, missing toes, malformed talons, fused feathers, repeated feather patterns, impossible wing anatomy, asymmetrical accidental anatomy, extra primary feathers, missing feathers other than the specified single primary in the right wing, missing-primary gap on the wrong wing, damaged or amputated wing, inconsistent markings between panels, inconsistent plumage color between panels, different eagle identity between panels, juvenile plumage, rings, leg bands, straps, jesses, harnesses, tracking devices, props, prey, blood, attack pose, diving pose, wingbeat motion blur, turned or tilted head in the right panel, profile portrait, three-quarter portrait, mismatched lighting between panels, softbox, light stand, umbrella, reflector, C-stand, flag, cable, clamp, tripod, backdrop edge, floor seam, gradient backdrop, textured backdrop, visible studio equipment.
ComfyUI - Flux2
photorealistic, ultra high detail textures, physically accurate materials, realistic specular highlights, global illumination, soft indirect lighting, natural light falloff, balanced exposure, dynamic range preserved (no clipped highlights or crushed shadows), color-accurate white balance, subtle tonal transitions, lifelike color reproduction
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Prompt
SCENE — ENVIRONMENT: Controlled animal reference studio with a seamless uniform mid-grey backdrop, neutral around 18% grey, identical across all three panels; no gradient, texture, horizon line, floor edge or set dressing. ERA: Contemporary live-action cinematic wildlife reference photography. TIME OF DAY: Timeless controlled studio environment. ATMOSPHERE: Clean neutral air with no haze, fog, smoke, snow or dust obscuring fur, paws or silhouette. PHYSICAL DETAILS: Neutral surroundings keep coat coloration, fur layering, body proportions, paws, claws and the damaged left ear clearly readable.

SUBJECT — IDENTITY: VOLK, a male Eurasian grey wolf approximately six years old, presented as the exact same individual in all three panels. APPEARANCE: Large mature Eurasian grey wolf approximately 85 cm at the shoulder, tall and lean rather than bulky, with long athletic legs, relatively narrow chest, powerful but streamlined torso, broad head and distinctly long muzzle. Eyes are almond-shaped and amber, alert and naturally predatory without anthropomorphic expression. The dorsal coat forms a very dark, almost charcoal-grey saddle extending across the upper back, contrasting with cream-grey cheeks, throat and belly. Dense natural grey transitional fur connects these zones. A thick heavy ruff surrounds the neck, creating a visibly dense collar of natural fur. Paws are large and cream-grey with dark claws. The tip of the LEFT EAR is missing, leaving an old healed irregular edge; this is an essential permanent identity marker and must remain identical in every panel where the left ear is visible. No collar or human equipment. FACIAL EXPRESSION: Neutral-alert adult wolf expression; calm vigilance conveyed by natural ear position, almond-shaped amber eyes and relaxed closed mouth. No snarling or human-like emotion. SKIN TEXTURE: Real skin visible around nose, eyelids, lips and damaged ear edge, with natural pores, minor scars and biological imperfections. Nose moist and naturally textured. HAIR: Authentic dense double coat with individually readable guard hairs and softer undercoat; thick neck ruff; charcoal dorsal saddle; cream-grey cheeks, throat, belly and paws; natural irregular transitions rather than painted color boundaries. KEY FEATURES: Male Eurasian grey wolf, approximately six years old; 85 cm shoulder height; large tall frame; long legs; narrow chest; broad head; long muzzle; almond-shaped amber eyes; nearly charcoal-grey dorsal saddle; cream-grey cheeks, throat and belly; thick neck ruff; large cream-grey paws; dark claws; missing tip of left ear; absolutely no collar.

POSE — STANCE: Neutral anatomical reference stance. In both full-body panels the wolf stands naturally on all four paws with balanced weight and relaxed but alert posture. No walking, running, crouching, jumping or attack posture. HANDS: Not applicable; all four paws anatomically correct, large and naturally spread under body weight, with dark claws visible where physically appropriate. HEAD POSITION: Front panel head upright and centered; center side-profile panel head points straight forward along the body's longitudinal axis without turning toward camera; right portrait head strictly frontal. BODY TENSION: Controlled neutral-alert muscular tone, powerful but relaxed. MOVEMENT: Completely still reference presentation with no motion blur and no windblown fur.

WARDROBE — STYLE: No wardrobe or equipment; natural coat only. DETAILS: Preserve identical charcoal dorsal saddle, cream-grey cheeks, throat, belly and paws, dense neck ruff and missing left-ear tip across all panels. Absolutely no collar, harness, tracking device, tag, chain, rope or other human-made object.

PRODUCTION DESIGN — ARCHITECTURE: No visible architecture; seamless uniform mid-grey studio backdrop, neutral around 18% grey, without texture, gradient, horizon or floor edge. PROPS: None. VEHICLES: None. DETAILS: Only the three-panel wolf reference. Strictly no lighting equipment in frame: no softbox, light stand, umbrella, reflector, C-stand, flag, cable, clamp, tripod, backdrop edge or floor seam. No labels, arrows, measurements, captions or readable text.

LIGHTING — SOURCE TYPE: Soft controlled studio illumination originating outside frame and identical across all panels. KEY LIGHT: Broad diffuse front-top key revealing individual guard hairs, dense neck ruff, facial anatomy, charcoal saddle and cream-grey fur without flattening the animal. FILL LIGHT: Gentle neutral fill approximately two stops below key, preserving detail inside the darkest dorsal fur and around the eyes. BACK LIGHT: Subtle high rear rim separating ears, neck ruff, back and tail from the mid-grey background without creating a glowing outline. CONTRAST RATIO: Approximately 2:1 to 3:1, detailed shadows and protected highlights. COLOR TEMPERATURE: Neutral approximately 5200K, maintaining natural grey, charcoal, cream and amber coloration. SHADOW BEHAVIOR: Soft short shadows with gradual falloff and physically plausible contact shadows beneath the paws.

COMPOSITION — SHOT SIZE: Three-panel animal model sheet: complete frontal full-body view, complete strict lateral side-profile view, and tight frontal head-and-upper-chest portrait. FRAMING: Three equal vertical panels arranged left to right with thin dark divider lines. Same wolf centered consistently in each panel. Full-body panels show the complete animal without cropping ears, paws or tail. CAMERA ANGLE: Neutral eye-level anatomical reference angle. DEPTH LAYERS: Foreground: sharply resolved wolf; midground: immediate neutral studio space; background: seamless uniform mid-grey field. FOCUS PRIORITY: Amber eyes, broad head, long muzzle, missing left-ear tip, neck ruff, charcoal dorsal saddle, cream-grey underside, long legs, large paws and dark claws. VISUAL BALANCE: Formal objective reference composition with consistent scale and alignment.

CAMERA — MANDATORY CAMERA STRING: Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 40mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. FOCAL LENGTH: 40 mm. CAMERA MOVEMENT: Locked-off. EXPOSURE: Exposed to preserve individual pale guard hairs while retaining texture in the almost charcoal-grey dorsal saddle; highlights protected, shadow detail retained, no clipping. FORMAT: Digital cinema capture with anamorphic optical character.

LENS BEHAVIOR — DISTORTION TYPE: strong vintage anamorphic edge warping and subtle curved frame deformation. BOKEH STYLE: large soft oval anamorphic bokeh with stretched cinematic light smearing. OPTICAL CHARACTER: visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING — PALETTE: Restrained natural palette of charcoal grey, medium neutral grey and cream-grey fur, deep black-brown nose and claws, warm amber eyes and neutral mid-grey surroundings. Preserve clear but organic separation between the dark dorsal saddle and lighter cheeks, throat, belly and paws. CONTRAST: Soft cinematic contrast with compressed highlights and open detailed shadows. HIGHLIGHT ROLLOFF: Smooth filmic rolloff across pale guard hairs, eyes and nose highlights. FILM EMULATION: Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE — MOOD: ultra cinematic workstation concentration. IMAGE CHARACTERISTICS: organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE — ENVIRONMENTAL DEPTH: Minimal clean studio depth with clear separation between wolf silhouette and background. AIR QUALITY: Clean controlled air with no visible particulate. MOTION: Wolf completely still; fur rests naturally without artificial wind. EMOTIONAL TONE: Mature, watchful, powerful and observational; a real wild Eurasian wolf documented as a reusable feature-film continuity reference, not a fantasy creature or domestic dog.

TECHNICAL QUALITY — REALISM: live-action cinema realism. DETAIL LEVEL: Extremely detailed authentic wolf anatomy and coat: individually resolved guard hairs, dense undercoat, thick neck ruff, natural charcoal dorsal saddle, cream-grey cheeks, throat, belly and paws, long lean legs, narrow chest, broad skull, long muzzle, almond-shaped amber eyes with real catchlights, textured moist nose, large paws and dark claws. Missing left-ear tip must appear as an old naturally healed irregular edge, never a fresh wound. Maintain coherent scale for approximately 85 cm shoulder height and unmistakably wild Eurasian wolf proportions rather than domestic dog anatomy. DYNAMIC RANGE: Wide cinematic dynamic range with preserved highlights and detailed shadows. IMAGE INTEGRITY: Physically plausible lighting, natural wolf anatomy, coherent scale, authentic fur and skin materials and exact identity continuity across all panels.

SHEET — LAYOUT: One image containing three equal vertical panels side by side from left to right, separated by thin dark divider lines. Seamless uniform mid-grey studio backdrop identical in every panel. Same wolf, anatomy, coat pattern, ear damage, lighting and scale throughout.

PANEL LEFT: Full-body strict frontal view of VOLK, anatomically complete from ear tips to paw soles. Camera exactly in front on the central body axis. Wolf stands square and neutral on all four paws. Clearly show the narrow chest, long legs, broad head, long muzzle, almond-shaped amber eyes, dense neck ruff, cream-grey cheeks and throat, cream-grey front paws with dark claws and the nearly charcoal dorsal coloration visible around the shoulders and upper body. The LEFT EAR has its tip missing with a healed irregular edge. Both ears remain naturally positioned. No collar and no action pose.

PANEL CENTER: Full-body STRICT TRUE SIDE-PROFILE view of the exact same wolf, complete from nose to tail and from ear tips to paw soles. Camera axis exactly perpendicular at 90 degrees to the wolf's longitudinal body axis. TRUE LATERAL PROFILE ONLY: not three-quarter, not rear, not diagonal. Torso seen perfectly broadside. Wolf stands neutrally at rest on all four legs. Head points straight forward along the body's axis and NEVER turns toward camera. Clearly reveal the complete lateral silhouette: approximately 85 cm shoulder height, long athletic legs, relatively narrow deep chest, lean powerful torso, broad head and distinctly long muzzle. The almost charcoal-grey saddle extends naturally across the upper back and contrasts with cream-grey throat, underside and paws. Thick dense neck ruff is clearly visible in profile. Tail hangs naturally in a relaxed low position. Large cream-grey paws rest flat on the floor with dark claws. The missing tip of the left ear remains anatomically consistent whenever visible from this side. No collar, no walking pose, no foreshortening and no action.

PANEL RIGHT: Tight strictly frontal portrait of the exact same wolf's head, neck ruff and upper chest. Camera exactly on the central facial axis. Zero head turn and zero tilt. Both almond-shaped amber eyes equally visible with natural catchlights. Broad head and long muzzle centered. Both cheeks equally visible and cream-grey. Dense thick neck ruff surrounds the lower head. The LEFT EAR must clearly retain its missing tip and old healed irregular edge, while the right ear remains complete. Resolve individual facial guard hairs, whiskers, eyelid texture, nose texture and subtle natural imperfections. Mouth closed, expression neutral-alert. No snarling, exposed teeth or anthropomorphic emotion.

CONSISTENCY: Exactly the same individual wolf in all three panels: same approximately six-year-old age, same 85 cm shoulder height, same long-legged narrow-chested proportions, same broad head and long muzzle, same almond-shaped amber eyes, same charcoal dorsal saddle, same cream-grey cheeks, throat, belly and paws, same dense neck ruff, same large paws and dark claws, same missing tip of the LEFT EAR, same lighting and scale. Absolutely no collar.

NEGATIVE PROMPT — STYLE REJECTIONS: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render. QUALITY REJECTIONS: low resolution, plastic fur, over-smoothed coat, artificial lighting artifacts, amateur photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness. ARTIFACT REJECTIONS: text overlays, logos, watermarks, readable signage, labels, arrows, size charts, malformed wolf anatomy, domestic dog anatomy, German shepherd appearance, husky appearance, extra legs, missing legs, fused paws, duplicated paws, malformed paws, extra claws, repetitive artificial fur pattern, mismatched coat markings between panels, different wolf identity between panels, incorrect eye color, round eyes, short muzzle, overly broad chest, short legs, missing neck ruff, wrong ear damaged, missing right-ear tip, both ears damaged, fresh bloody ear injury, intact left-ear tip, collar, harness, tracking collar, tag, chain, rope, aggressive attack pose, snarling, exposed teeth, running, walking stride, crouching, windblown fur, motion blur. CENTER PANEL REJECTIONS: rear view, frontal view, rear three-quarter, front three-quarter, diagonal body angle, wolf turned toward camera, head turned toward camera, foreshortened body; center panel must be a strict 90-degree true lateral side profile. RIGHT PANEL REJECTIONS: turned head, tilted head, profile portrait, three-quarter portrait. STUDIO REJECTIONS: different lighting between panels, softbox, light stand, umbrella, reflector, tripod, backdrop edge, floor seam, gradient backdrop, visible studio equipment.
ComfyUI - Flux2
photorealistic, ultra high detail textures, physically accurate materials, realistic specular highlights, global illumination, soft indirect lighting, natural light falloff, balanced exposure, dynamic range preserved (no clipped highlights or crushed shadows), color-accurate white balance, subtle tonal transitions, lifelike color reproduction
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Локации

Prompt
SCENE: Environment — a rock ledge at the edge of a high plateau above a wide dry riverbed, at night during a thunderstorm, empty, seen from the side at a three-quarter angle with the camera at the height of the ledge's top edge. The camera stands on the plateau a few metres back along the rim and looks diagonally along it: in the foreground the very edge of the plateau with wet grass and stones right at the brink; in the middle the dark basalt ledge juts out from the rim, its sheer wall about 8 m high dropping away on the left, seen at an angle so both its outer face and its top are visible. On the left, far below the ledge, a wide dry riverbed of large rounded boulders. On the right the flat plateau runs back from the edge into the darkness. In the distance, beyond the riverbed, the foot of a mountain ridge with the dark cleft of a canyon cut into it, and heavy storm clouds above the ridge. Era — timeless, untouched natural landscape, no human traces. Time of day — deep night during a thunderstorm. Atmosphere — a massive storm sky: dark towering cloud banks with deep folds and heavy rolling undersides over the ridge, lit from inside by lightning; humid charged air; the plateau soaked and wet, the riverbed below dry. Physical details — the foreground: the broken edge of the plateau, tufts of wet feather grass, fescue and short steppe grass growing right to the brink, loose wet stones and gravel at the lip, a few stones balanced on the very edge; the ledge: dark, almost black basalt with a flat grassy top, its 8 m outer wall sheer and vertical, broken by horizontal ledges, deep vertical cracks and rough columns, overhanging lips, small rock shelves, chips and fallen blocks piled at its foot; the riverbed below: a wide flat band of large rounded water-worn boulders and cobbles, grey and pale, dry, with coarse sand between them, scattered dead branches, no water; the far ridge: a steep dark mountain wall rising from a long apron of scree, split by the narrow black cleft of a canyon.

SUBJECT: Identity — the location itself: a basalt ledge above a dry riverbed on a stormy night, a reference plate of the space. Appearance — wet grass and stones at the plateau edge in front, the dark 8 m basalt ledge with its sheer face in the middle, the wide dry boulder riverbed far below on the left, the flat plateau on the right, the ridge foot with a dark canyon cleft and storm clouds in the distance; clear separation of the three depth layers and a strong sense of the 8 m drop. Facial expression — not applicable. Skin texture — surfaces: wet grass blades and feather grass plumes with water drops catching the light, translucent at their edges; wet stones at the brink with a dark sheen and glinting edges; basalt with a dense fine-grained dark texture, small vesicles and pits, sharp fracture edges, wet and glossy on top and along the upper edge, drier and matte lower down the face, thin lines of rainwater trickling over the lip; riverbed boulders rounded and smooth, pale grey, dull and dry, with fine sand in the gaps; ridge rock dark and rough. Hair — not applicable. Key features — side three-quarter view at the height of the ledge's edge, wet grass and stones at the brink in the foreground, a sheer dark basalt ledge 8 m high with ledges and cracks, a wide dry riverbed of large rounded boulders deep below on the left, a flat plateau running back on the right, the foot of a ridge with a dark canyon cleft beyond the riverbed, heavy storm clouds over the ridge, cold white-blue lightning over the ridge, a bright rim along the edge of the ledge, the riverbed in deep shadow.

POSE: Stance — not applicable; the location is empty. Hands — not applicable. Head position — not applicable. Body tension — not applicable. Movement — no people, no animals, no vehicles; only the storm clouds and the grass bent by the wind, frozen in the still.

WARDROBE: Style — not applicable. Details — not applicable; no people in frame.

PRODUCTION DESIGN: Architecture — none; natural landforms only: plateau, basalt ledge, dry riverbed, ridge, canyon cleft. Props — none; no railings, no ropes, no cairns, no markers, no paths, no tracks, no bridges. Vehicles — none. Details — nature untouched by people; no man-made objects, no lights in the valley or on the horizon, no signs.

LIGHTING: Source type — natural night storm light: lightning above the ridge in the distance, branching bolts falling from the cloud base onto the ridge, sheet lightning glowing inside the clouds; the lit cloud bases act as a huge cold back light; no other light sources. Key light — cold white-blue lightning light from behind the ridge toward the camera, low and raking across the top of the plateau: drawing a thin bright rim along the whole top edge of the ledge and its corners, catching the lip stones, the wet grass tips and plumes at the brink, glinting on the wet top surface of the ledge and on the upper horizontal shelves of the face. Shadow behavior — the light does not reach down: the lower part of the ledge face falls into darkness and the dry riverbed lies in deep shadow, its boulders only faintly readable as pale rounded forms by the weak ambient light; long shadows falling toward the camera from every tuft and stone on the plateau; consistent direction across the whole plate. Fill light — very low cold ambient light from the lit clouds overhead, keeping the outer face of the ledge, the riverbed boulders and the plateau readable in deep blue-grey, shadow detail preserved. Back light — the lightning behind the ridge silhouetting the ridge line and outlining the dark cleft of the canyon. Contrast ratio — approximately 12:1 low-key, the rims and the clouds bright, the riverbed deep, with detail retained. Color temperature — lightning around 8000K cold white-blue, ambient around 9000K deep blue, faint violet in the brightest cloud cores, no warm sources.

COMPOSITION: Shot size — wide establishing location plate. Framing — side three-quarter view at the height of the ledge's edge: the plateau edge with wet grass and stones across the bottom and the right of the frame close to the lens, the rim running diagonally from the right foreground into the middle of the frame where the ledge juts out to the left; the ledge's sheer face dropping on the left side of the frame into the riverbed far below; the riverbed spreading away across the lower left; the flat plateau running back on the right; the ridge with the canyon cleft and the storm sky across the top; asymmetric, no central vanishing point, never a frontal flat elevation of the cliff. Camera angle — level, at the height of the ledge's top edge, so the top of the plateau is seen almost edge-on and the drop to the riverbed reads clearly below the horizon line of the rim; no drone, no high angle, no view from below. Depth layers — foreground: wet grass tufts, stones and gravel at the very brink of the plateau, close to the lens; midground: the dark basalt ledge 8 m high with its rimmed top edge and its shadowed face, the flat plateau on the right, the dry boulder riverbed deep below on the left; background: the foot of the ridge beyond the riverbed, the dark cleft of the canyon, the steep ridge rising into the storm clouds with lightning above. Focus priority — deep focus, the whole space readable from the foreground grass to the ridge; the eye lands first on the bright rim of the ledge edge, then drops into the dark riverbed, then rises to the lightning. Visual balance — the dark mass of the ledge and the plateau on the right against the deep open void of the riverbed on the left; the bright lightning over the ridge above the void. Space map for later generations: foreground — plateau edge, wet grass and stones at the brink; middle — dark basalt ledge with a sheer 8 m wall, ledges and cracks; left — wide dry riverbed of large rounded boulders far below; right — flat plateau running back from the edge; far — foot of the ridge with a dark canyon cleft, storm clouds above; light — lightning over the ridge, rim on the ledge edge, riverbed in deep shadow.

CAMERA: Mandatory camera string — Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 32mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. Focal length — 32 mm. Camera movement — locked-off. Exposure — exposed for the lightning-lit clouds and the rim on the ledge edge without clipping, the riverbed deep but retaining detail. Format — digital cinema capture with anamorphic optical character.

LENS BEHAVIOR: Distortion type — strong vintage anamorphic edge warping and subtle curved frame deformation. Bokeh style — large soft oval anamorphic bokeh with stretched cinematic light smearing. Optical character — visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING: Palette — deep blue-black night, slate and steel-blue storm clouds with white-blue and faint violet cores, a thin cold white rim on the ledge edge and the grass tips, near-black basalt with blue sheen on the wet top, dark olive-grey wet grass, pale blue-grey boulders sinking into shadow, near-black ridge and canyon cleft. Contrast — deep but soft cinematic low-key contrast, open shadows. Highlight rolloff — smooth filmic rolloff on the lightning, the cloud cores, the ledge rim and the wet glints, soft halation around the bolts. Film emulation — Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE: Mood — ultra cinematic workstation concentration. Image characteristics — organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE: Environmental depth — moist air softening the ridge with distance, a faint mist lying in the canyon cleft, a veil of rain hanging under the far clouds over the ridge and lit by the lightning. Air quality — heavy humid storm air, fine moisture visible only against the backlight. Motion — clouds rolling and grass bent by the wind, frozen in the still. Emotional tone — vertiginous, tense, solemn; the edge of the world above a dry riverbed under the storm.

TECHNICAL QUALITY: Realism — high-end live-action cinema realism, a real location photographed at night in a storm, the landscape of a premium film. Detail level — extremely detailed wet grass and stones at the brink, basalt texture, cracks, ledges and fallen blocks, riverbed boulders, ridge rock, canyon cleft, cloud structure, lightning branches. Dynamic range — wide cinematic dynamic range with preserved highlights and detailed shadows. Image integrity — physically plausible backlighting with one consistent light direction, natural perspective, a believable 8 m height of the ledge against the size of the boulders, true large scale of the ridge, authentic textures, restrained optical imperfections.

NEGATIVE PROMPT: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render, low resolution, artificial lighting artifacts, amateur photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness, text overlays, logos, watermarks, readable signage, frontal flat elevation of the cliff, symmetrical one-point perspective, centered vanishing point, people, crowds, animals, vehicles, roads, paths, railings, fences, ropes, bridges, cairns, power lines, lights in the valley, drone view, high angle, view from the riverbed, fisheye, painted backdrop look, matte-painting look, tilt-shift miniature, water in the riverbed, flowing river, puddles in the riverbed, wet riverbed, sand dunes, giant cliff hundreds of metres high, low step of rock, sloping cliff, red or yellow sandstone, light-coloured rock on the ledge, flat lawn-like grass, mowed grass, plastic grass, empty flat sky, uniform haze, tiny distant mountains, smooth rounded mountains, snow-covered ridge, no canyon cleft, lit riverbed, daylight, moon, stars, clear sky, warm light, sunset colors, dry grass on the plateau, snow, light coming from the left or right, front-lit ledge, inconsistent shadow directions, cartoon zigzag lightning, warped landscape, impossible perspective.

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Prompt
SCENE: Environment — the floor of a wide canyon at night during a thunderstorm, empty, seen from ground level along the canyon at a three-quarter angle. The camera stands low on the canyon floor off-center toward the left wall and looks along the canyon, so the right wall is seen at an angle as a long receding faceted face and the left wall rises close on the left edge of the frame. In the foreground wet black basalt slabs and shallow puddles. In the middle an open, empty, level area across the canyon floor, about 30 m wide. On the left and on the right tall dark wet canyon walls with sharp angular faces. In the distance the canyon bends to the right and leads to a gentle sloping exit that rises out of the canyon. Era — timeless, untouched natural landscape. Time of day — deep night during a thunderstorm. Atmosphere — the core of the storm hanging directly over the canyon, heavy churning clouds filling the sky between the rims, cold humid air, everything wet. Physical details — the foreground of flat and slightly tilted black basalt slabs with straight cracks and joints between them, polished by water and weather, wet and glossy, with shallow puddles lying in the dips and along the joints; the level open area of compact dark gravel, flat stone and fine wet grit, clean and free of boulders; both walls of dark, almost black basalt broken into large angular facets and vertical columns, with sharp edges, ledges, overhangs and scree fans at their feet; thin streaks of rainwater running down the walls; the exit in the distance a gentle natural slope of dark gravel and stone climbing to the right out of the canyon toward the open sky.

SUBJECT: Identity — the location itself: the floor of a basalt canyon at night in a storm, a reference plate of the space. Appearance — wet black basalt slabs and puddles in the front, a 30 m wide empty level area in the middle, tall faceted dark walls on both sides, the canyon bending right toward a gentle exit in the distance; clear separation of the three depth layers. Facial expression — not applicable. Skin texture — surfaces: wet basalt slabs with a dense fine-grained texture, glossy under the water film, pitted with small vesicles, cracks filled with dark grit; puddles with black mirror-like water reflecting the lit storm clouds, faint rings and ripples from dripping water; wet gravel and grit on the open area with tiny glints on each stone; the walls with matte dark rock turning glossy where water runs, sharp fracture edges catching light. Hair — not applicable. Key features — low view from the canyon floor at three-quarter, wet black basalt slabs and shallow puddles in the foreground, an empty level area about 30 m wide in the middle, tall dark wet faceted walls on both sides, the canyon bending to the right toward a gentle sloping exit, the storm core directly above, cold white-blue lightning light from above, glints on the wet stone.

POSE: Stance — not applicable; the location is empty. Hands — not applicable. Head position — not applicable. Body tension — not applicable. Movement — no people, no animals, no vehicles; only the storm clouds and thin water streaks on the walls, frozen in the still.

WARDROBE: Style — not applicable. Details — not applicable; no people in frame.

PRODUCTION DESIGN: Architecture — none; natural rock only: basalt slabs, the level floor, the faceted walls, the natural exit slope. Props — none; no cones, no barriers, no poles, no ropes, no tracks or tyre marks on the floor. Vehicles — none. Details — nature untouched by people; no paved road, no road markings, no man-made objects, no lights, no signs; wet surfaces everywhere.

LIGHTING: Source type — natural night storm light: the core of the thunderstorm directly over the canyon, lightning discharges inside the cloud base straight above, the flash-lit clouds acting as a huge cold overhead soft source; no other light sources. Key light — cold white-blue lightning light falling from directly above, lighting the top surfaces of the basalt slabs and the level floor, laying sharp specular glints on every wet stone and gravel grain, catching the upward-facing ledges and the top edges of the facets on both walls, outlining both canyon rims against the sky. Reflections — the puddles in the foreground mirroring the bright churning storm clouds overhead, the wet slabs carrying soft sheens of the lit sky. Fill light — low cold ambient light bouncing off the wet floor and the clouds, keeping the vertical faces of the walls readable in deep blue-grey, shadow detail preserved. Back light — the brighter sky over the exit in the distance separating the bend of the canyon and the exit slope from the clouds. Contrast ratio — approximately 6:1 low-key, the floor clearly lit, the vertical walls darker, shadow detail preserved. Color temperature — lightning around 8000K cold white-blue, ambient around 9000K deep blue, no warm sources. Shadow behavior — short shadows falling straight down under ledges, overhangs and slab edges, consistent overhead direction across the whole plate; the lower parts of the walls under overhangs in deep shadow.

COMPOSITION: Shot size — wide establishing location plate. Framing — three-quarter view along the canyon from ground level: the wet slabs and puddles across the bottom of the frame, the empty level area spreading through the middle, the left wall rising close on the left edge, the right wall receding at an angle, the canyon turning right in the distance toward the exit; asymmetric, the depth leading to the right, never a centered one-point corridor; the walls occupy the sides and much of the frame height, the storm sky a wide band between the rims. Camera angle — low, near the ground, slight upward tilt to include both rims and the storm core, level horizon, no drone, no high angle. Depth layers — foreground: wet black basalt slabs and shallow puddles close to the lens; midground: the open empty level area about 30 m wide on the canyon floor, scree at the feet of both walls; background: the canyon bending to the right and the gentle sloping exit rising out of it, the faceted walls continuing into the bend. Focus priority — deep focus, the whole space readable from the foreground puddles to the exit. Visual balance — the near dark left wall weighed against the long lit right wall; the empty open area in the center of the plate as a stage; the bright puddle reflections in the front echoing the bright storm core above. Space map for later generations: left — tall dark faceted basalt wall; right — tall dark faceted basalt wall receding toward the bend; front — wet black basalt slabs and shallow puddles; center — empty level area about 30 m wide; far — the canyon bends right to a gentle sloping exit; light — always from directly above, glints on wet stone.

CAMERA: Mandatory camera string — Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 32mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. Focal length — 32 mm. Camera movement — locked-off. Exposure — exposed for the lit storm clouds and the puddle reflections, holding them without clipping, the walls deep but retaining detail. Format — digital cinema capture with anamorphic optical character.

LENS BEHAVIOR: Distortion type — strong vintage anamorphic edge warping and subtle curved frame deformation. Bokeh style — large soft oval anamorphic bokeh with stretched cinematic light smearing. Optical character — visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING: Palette — black wet basalt with blue-grey sheen, silver-white puddle reflections, cold white-blue glints, deep blue-grey ambient on the walls, churning storm clouds from bright silver-blue at the core to dark slate at the edges, dark charcoal gravel. Contrast — soft cinematic low-key contrast, deep but open shadows. Highlight rolloff — smooth filmic rolloff on the storm core, the puddles and the glints. Film emulation — Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE: Mood — ultra cinematic workstation concentration. Image characteristics — organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE: Environmental depth — thin damp haze filling the bend of the canyon, slightly lifting the tone of the far walls and the exit. Air quality — heavy storm air, fine moisture visible only against the bright clouds. Motion — still image of churning storm clouds and thin water streaks, nothing else moves. Emotional tone — vast, cold, charged; an empty stone arena under the heart of the storm, waiting.

TECHNICAL QUALITY: Realism — high-end live-action cinema realism, a real location photographed at night in a storm. Detail level — extremely detailed wet basalt slabs and joints, puddle reflections, gravel glints, faceted wall surfaces and edges, water streaks, cloud structure. Dynamic range — wide cinematic dynamic range with preserved highlights and detailed shadows. Image integrity — physically plausible lighting with one consistent overhead light direction, natural perspective, coherent scale of the 30 m floor and the tall walls, authentic textures, restrained optical imperfections.

NEGATIVE PROMPT: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render, low resolution, artificial lighting artifacts, amateur photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness, text overlays, logos, watermarks, readable signage, frontal flat elevation, symmetrical one-point perspective, centered vanishing point, symmetrical corridor, people, crowds, animals, cars, vehicles, tyre tracks, paved road, road markings, cones, barriers, ropes, man-made lights, drone view, high angle, fisheye, painted backdrop look, matte-painting look, tilt-shift miniature, narrow slot canyon, boulders on the open area, river on the canyon floor, red or yellow sandstone, light-coloured rock, layered sedimentary rock, smooth rounded walls, vegetation, trees, canyon bending to the left, steep exit, sunlight, daylight, moon, stars, clear sky, warm light, sunset colors, dry rock, snow, light from the side, inconsistent shadow directions, warped rock, impossible perspective.
Prompt
SCENE: Environment — a vast high Tien Shan plateau at night during a thunderstorm, empty, seen from a three-quarter angle with the camera low to the ground. In the foreground wet steppe grass, dark mud and shallow puddles. Through the middle a wide, level plateau stretches far into the distance, and in the middle of it stands a single dark granite outcrop about 3 m high with a flat top, seen at three-quarter so two of its faces are visible. On the left the plateau runs away toward low dark rolling hills. On the right the plateau runs out to the edge of a rock cliff: the ground ends in a straight dark broken edge, beyond it only empty darkness and air. In the far distance a high jagged mountain ridge stretches across the full width of the horizon. Era — timeless, untouched natural landscape, no human traces. Time of day — deep night during a thunderstorm. Atmosphere — a heavy, massive storm sky: towering dark cloud banks with deep folds and rolling undersides, lit from inside by lightning over the ridge; humid charged air; the ground soaked and wet. Physical details — the foreground: real wild steppe vegetation, tall feather grass with heavy wet plumes, tussocks of fescue, silvery wormwood, short grass between, bent by the wind and beaded with water; patches of dark glistening mud between the tussocks, shallow puddles of different sizes reflecting the lit clouds; the plateau surface of low wet grass with scattered dark stones; the granite outcrop a solid block of dark grey coarse-grained granite with rounded weathered corners, vertical cracks and horizontal sheet joints, a flat roughly level top, small fallen blocks and gravel at its foot, wet and glinting at its edges; the low hills on the left smooth and grassy, black against the clouds; the cliff edge on the right a sharp line of broken dark rock; the ridge in the distance a long wall of jagged peaks and saw-tooth crests, steep and dark.

SUBJECT: Identity — the location itself: a stormy night plateau with a lone granite outcrop, a reference plate of the space. Appearance — wet grass, mud and puddles in front, the flat wide plateau with the 3 m flat-topped granite outcrop in the middle, low hills on the left, the cliff edge on the right, the jagged ridge across the whole horizon, a dramatic storm sky lit by lightning over the ridge; clear separation of the three depth layers. Facial expression — not applicable. Skin texture — surfaces: feather grass plumes silky and translucent, glowing at their edges in the backlight, each blade of grass with water drops catching the light; sticky dark mud with a smooth wet surface and thin films of standing water; puddles with mirror-like surfaces holding sharp reflections of the lightning-lit clouds; granite with visible crystals of feldspar and quartz in a dark grey matrix, rough to the touch, darker where wet, small patches of grey-green lichen on the top edges; the ridge rock dark and snowless, its crests sharp against the lit clouds. Hair — not applicable. Key features — low three-quarter view, wet backlit steppe grass, mud and puddles in the foreground, a wide level plateau, a single dark granite outcrop 3 m high with a flat top in the middle, low dark hills on the left, a rock cliff edge on the right, a high jagged ridge across the whole horizon, massive storm clouds, cold white-blue lightning above the ridge, backlit glints on the grass and in the puddles.

POSE: Stance — not applicable; the location is empty. Hands — not applicable. Head position — not applicable. Body tension — not applicable. Movement — no people, no animals, no vehicles; only the storm clouds and the grass bent by the wind, frozen in the still.

WARDROBE: Style — not applicable. Details — not applicable; no people in frame.

PRODUCTION DESIGN: Architecture — none; natural landforms only: plateau, granite outcrop, hills, cliff edge, ridge. Props — none; no cairns, no markers, no fences, no yurts, no poles, no paths, no tracks. Vehicles — none. Details — nature untouched by people; no man-made objects, no lights on the horizon, no signs; wet surfaces everywhere.

LIGHTING: Source type — natural night storm light: lightning above the ridge in the far distance, several branching bolts dropping from the cloud base onto the peaks, and sheet lightning glowing inside the clouds over the ridge; the lit cloud bases act as a huge cold back light for the whole plateau; no other light sources. Key light — cold white-blue lightning light coming from behind, from the ridge toward the camera, low and raking across the plateau: rimming every grass blade, plume and seed head in the foreground with a thin bright edge, laying long bright glints across the puddles and the wet mud, outlining the top edges and the corners of the granite outcrop, catching the jagged crests of the ridge. Fill light — very low cold ambient light from the lit clouds overhead, keeping the faces of the outcrop, the hills and the plateau readable in deep blue-grey, shadow detail preserved. Back light — the lightning itself behind the ridge, silhouetting the whole ridge line and separating the outcrop from the plateau behind it. Contrast ratio — approximately 10:1 low-key, with shadow detail preserved in the near grass, the mud and the shadow side of the outcrop. Color temperature — lightning around 8000K cold white-blue, ambient around 9000K deep blue, faint violet in the brightest cloud cores, no warm sources. Shadow behavior — long soft shadows falling toward the camera from every tussock and from the outcrop, consistent direction across the whole plate; the camera-facing sides of the grass, the stones and the outcrop in shadow, their edges glowing.

COMPOSITION: Shot size — wide establishing location plate. Framing — three-quarter view across the plateau, low to the ground: backlit wet grass and puddles across the bottom of the frame, the plateau receding diagonally, the outcrop in the middle distance at about the right third line and seen at three-quarter with two faces visible, the hills running away on the left, the cliff edge cutting off the plateau on the right; asymmetric, no central vanishing point, never a frontal flat elevation; horizon low, at about the lower third, the storm sky with the lightning taking the upper two thirds. Camera angle — low, about half a metre above the wet grass, level horizon, slight upward feeling to make the outcrop and the ridge monumental; no drone, no high angle. Depth layers — foreground: tall wet feather grass, tussocks, dark mud and shallow puddles close to the lens, backlit and glinting; midground: the wide level plateau and the single 3 m granite outcrop with a flat top, the low hills on the left, the cliff edge on the right; background: the high jagged ridge across the whole horizon with lightning striking above it, the massive lit storm clouds. Focus priority — deep focus, the whole space readable from the foreground grass to the ridge; the eye lands first on the outcrop rimmed against the plateau, then on the lightning above the ridge. Visual balance — the dark mass of the outcrop and the cliff edge on the right weighed against the open plateau and soft hills on the left; the lightning above the ridge as the brightest point, slightly right of centre above the outcrop. Space map for later generations: foreground — wet steppe grass, mud, puddles; middle — wide level plateau with a lone dark granite outcrop 3 m high with a flat top; left — plateau to low dark hills; right — plateau ends at a rock cliff edge; far — high jagged ridge across the whole horizon; light — lightning above the ridge, everything backlit toward the camera.

CAMERA: Mandatory camera string — Shot on ARRI Alexa 35 with a Cooke Anamorphic/i 32mm lens. Shallow depth of field, soft oval anamorphic bokeh, and characteristic edge distortion. Kodak Vision / 2383 lut film color emulation — soft contrast, high film grain. Focal length — 32 mm. Camera movement — locked-off. Exposure — exposed for the lightning-lit clouds and the glints in the puddles, holding them without clipping; the shadow sides of the grass, the outcrop and the hills deep but with detail. Format — digital cinema capture with anamorphic optical character.

LENS BEHAVIOR: Distortion type — strong vintage anamorphic edge warping and subtle curved frame deformation. Bokeh style — large soft oval anamorphic bokeh with stretched cinematic light smearing. Optical character — visible lens breathing, strong halation, edge softness, organic film grain, realistic cinematic imperfections, and subtle image instability.

COLOR GRADING: Palette — deep blue-black night, slate and steel-blue storm clouds with white-blue and faint violet cores where the lightning glows, cold white rims on the grass, silver-white glints in the puddles, dark olive-grey wet grass, black-brown mud, dark grey granite, near-black hills and ridge. Contrast — deep but soft cinematic low-key contrast, open shadows. Highlight rolloff — smooth filmic rolloff on the lightning, the cloud cores, the grass rims and the puddle glints, soft halation around the bolts. Film emulation — Kodak Vision / 2383 LUT-inspired color response with organic grain and restrained saturation.

VISUAL STYLE: Mood — ultra cinematic workstation concentration. Image characteristics — organic film grain, strong anamorphic halation, vintage optical softness, realistic cinematic deformation, stretched highlights, curved edge distortion, and visible filmic image instability.

ATMOSPHERE: Environmental depth — moist air softening the hills and the ridge with distance, a faint veil of rain hanging under the far clouds over the ridge, lit by the lightning. Air quality — heavy humid storm air, fine moisture visible only against the backlight. Motion — clouds rolling and grass bent by the wind, frozen in the still. Emotional tone — epic, raw, solemn and tense; a lone stone altar on the roof of the world under the storm.

TECHNICAL QUALITY: Realism — high-end live-action cinema realism, a real location photographed at night in a storm, the landscape of a premium film. Detail level — extremely detailed feather grass plumes and water drops, varied grass blades, mud texture, puddle reflections, granite crystals, joints and lichen, ridge crests, cloud structure, lightning branches. Dynamic range — wide cinematic dynamic range with preserved highlights and detailed shadows. Image integrity — physically plausible backlighting with one consistent light direction, natural perspective, true large scale of the ridge, a believable 3 m scale of the outcrop, authentic textures, restrained optical imperfections.

NEGATIVE PROMPT: anime, 3D render, illustration, digital art, cartoon style, painterly style, CGI look, video game render, low resolution, artificial lighting artifacts, amateur photography, non-cinematic composition, excessive HDR, oversaturated colors, sterile digital sharpness, text overlays, logos, watermarks, readable signage, frontal flat elevation, symmetrical one-point perspective, centered vanishing point, people, crowds, animals, horses, yurts, tents, vehicles, roads, paths, fences, power lines, cairns, monuments, carved stone, man-made platform, city lights, drone view, high angle, fisheye, painted backdrop look, matte-painting look, tilt-shift miniature, flat lawn-like grass, mowed grass, uniform green carpet, plastic grass, empty flat sky, uniform haze, small flat hills instead of a mountain ridge, tiny distant mountains, smooth rounded mountains, snow-covered ridge, giant boulder bigger than 3 m, pointed or rounded outcrop top, multiple outcrops, sandstone, light-coloured rock, river, lake, daylight, moon, stars, clear sky, warm light, sunset colors, dry ground, snow on the ground, light coming from the left or right, front-lit grass, inconsistent shadow directions, cartoon zigzag lightning, warped landscape, impossible perspective.
Генерация

Генерация видео

Дубли и ошибки

Животные приходят в движениеОшибка
Животные приходят в движениеПо задумке волки и лошади должны оставаться неподвижными. Однако формулировка «табун несётся» в промпте провоцирует модель на движение, и животные начинают бежать.
Море вместо сухого руслаОшибка
Море вместо сухого руслаВместо сухого русла модель добавила море, изменив географию сцены. На телах лошадей также появились неестественные неоновые полосы, а серый жеребец оказался не на своём месте.
Нарушение позы и масштабаОшибка
Нарушение позы и масштабаЛошадь на краю обрыва выглядит неестественно: нарушены пропорции и масштаб относительно окружения. Остальных лошадей в промпте не было — модель добавила их самостоятельно.
Капли без объёмаОшибка
Капли без объёмаКапли, которые должны были парить в воздухе, выглядят плоскими, словно нанесёнными на стекло. Вместо объёмных объектов с выраженной глубиной получился эффект поверхности с каплями.

Что я изменил в промпте

  • Неподвижная сценаУбрал из промпта глаголы, провоцирующие движение животных. Вместо «табун несётся» описал статичную композицию: «лошади застыли в позе галопа, словно фотография, преобразованная в 3D».
  • Контроль склеекЗадал для каждого шота чёткую структуру: «SHOT N of 9, N seconds» в начале и «CUT at exactly Ns» в конце. В первой версии из восьми склеек корректно сработали только четыре.
  • Реалистичные молнииЗафиксировал визуальные характеристики молнии: бело-голубой цвет, тонкий разветвлённый канал, яркое белое ядро и холодное свечение по краям. Розовые и фиолетовые оттенки, неоновые эффекты и радужные цвета исключил через negative prompt.
  • Один шот — одна генерацияОтказался от попытки получить все девять шотов в одной 30-секундной генерации. Вместо этого перешёл к генерации каждого шота отдельно, с коротким промптом и подробным описанием визуальных деталей референса.
Монтаж

Готовые материалы апскейлил в Topaz AI, после чего выполнил цветокоррекцию в DaVinci Resolve.

После Topaz
480p, Seedance
ДоПосле
DaVinci Resolve
После цветокоррекцииДо цветокоррекции
После цветокоррекцииДо цветокоррекции
После цветокоррекцииДо цветокоррекции
ДоПосле

Затем я смонтировал материал в Adobe Premiere Pro, отобрав наиболее удачные шоты.

Adobe Premiere Pro

В следующем этапе добавил лёгкую анимацию слогана и вымышленного логотипа, созданного с помощью ChatGPT. Оба элемента подготовил с альфа-каналом для наложения на видео с прозрачным фоном.

После я сгенерировал закадровый голос в ElevenLabs v4.

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Текст с тегами

[calm] [quietly] There is a moment… [long pause] [whispers] …when everything stops. [pause] [low voice] [slowly] The hunt. [short pause] The fear. [long pause] [calm] [confident] Born from the lightning. [calm] [confident] Orage. [short pause] [quietly] The world stops for it.

Когда я поделился роликом с другом Мехрубоном Назаровым, он предложил послушать свою новую песню. Во время прослушивания я решил наложить её на видео и понял, что она не просто дополняет ролик, а делает его выразительнее. Я попросил Мехрубона разрешить использовать трек в проекте, и он без колебаний согласился.

InsideMehrubon Nazarov
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После этого удалил оригинальный звук, сгенерированный вместе с видео, и создал собственный саунд-дизайн. Затем экспортировал аудиоматериал в Avid Pro Tools, где выполнил дальнейшую обработку: эквализацию, компрессию и другие этапы сведения.

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